Global health courses fulfill a number of requirements for the Harvard College Program on General Education (Gen Ed). The Gen Ed Program seeks to "connect a student’s liberal education – that is, an education conducted in a spirit of free inquiry, rewarding in its own right – to life beyond college."
Undergraduate students at Harvard College must complete one letter-graded course in each of the eight categories in General Education. Courses related to global health can be found in all eight categories:
- Aesthetic and Interpretive Understanding (AI)
- Culture and Belief (CB)
- Empirical and Mathematical Reasoning (EMR)
- Ethical Reasoning (ER)
- Science of Living Systems (SLS)
- Science of the Physical Universe (SPU)
- Societies of the World (SW)
- United States in the World (US/W)
Browse Gen Ed courses related to global health
In order for a course to count for General Education requirements, it must serve one of four general goals and address several pedagogical goals. Report
General goals
- To prepare students for civic engagement;
- To teach students to understand themselves as products of, and participants in, traditions of art, ideas, and values;
- To enable students to respond critically and constructively to change;
- To develop students’ understanding of the ethical dimensions of what they say and do.
Pedagogical goals
- To present a wide range of material, rather than focus in depth on a single topic or a small number of texts;
- To help students learn how to use abstract conceptual knowledge or a knowledge of the past to understand and address concrete issues and problems;
- To make students aware that all of their coursework makes a difference to the people they will become and the lives they will lead after college;
- To be taught, to the extent practicable, in interactive formats that give students an opportunity to discuss material with faculty teaching the class and with one another;
- To apply basic concepts and principles to the solution of concrete problems, accomplishment of specific tasks, and creation of actual objects and experiences out of the classroom.
